Interesting quest tasks. Indoor quest tasks. Quest tasks for young people. Archives Quests Game quests for children scenario

  • 21.02.2024

Nikulina Natalya

A little background: My daughter is in 3rd grade at school No. 91 in Nizhny Novgorod. Every year in September the whole school goes on a camping trip outside the city. It takes two days.

On the first day the middle school goes, on the second - the primary school. Senior classes prepare various competitions and obstacle courses for juniors. And the parents prepare delicious treats over the fire and their own entertainment. Once again I acted as a mass entertainer!

Treasure map.

Pirate quest.

The children are given a letter.

"Old Flint Calls a Treasure Search Team"

Pirate Flint's assistant announces that those who want to become pirates must pass tests and receive DEDICATION, after which the crew can go in search of treasure.

Assistant:“To sail on ships you need to be able to maintain balance during a storm. You need to walk along the rope and not fall (not get off it). Place your feet strictly heel to toe!”

(Stretch a rope along the ground and invite the children to walk along it.)

Well done! Now let's meet the pirate Flint!

Pirate Flint meets children while standing on his ship.


Flint: I welcome you on my ship “Pearl”.

Flint's assistant:“All sailors must be able to listen to the captain and follow orders on the ship”: Left rudder! - everyone runs to the left side (the left edge of the sidewalk, room, lawn, etc.). Right steering wheel! - everyone runs to the right side (the left edge of the sidewalk, room, lawn, etc.). Nose! - everyone is running forward. Stern! - everyone runs back. Raise the sails! - everyone stops and raises their hands up. Scrub the deck! - everyone pretends to wash the floor. Cannonball! - everyone squats. The admiral is on board! - everyone freezes, stands at attention and salutes.

Flint: "Pirates must be smart and cunning, find what holds the ship in place and the next task." (You need to find the Anchor, and next to it is an envelope with riddles.)

Riddles in an envelope: What is the name of the ship's rudder?

What is the name of a device for recognizing cardinal directions, consisting of a magnetized arrow that always points north?

A simple question for kids: Who is the cat afraid of? (not mice, but dogs)

In the thicket, with its head raised, it howls with hunger... (not a giraffe, but a wolf)

The sun's ray went out over the forest. The king of beasts is sneaking... (not a rooster, but a lion)

A worker walks from dune to dune of the desert... (not a ram, but a camel)

The pachyderm takes the hay with its trunk... (not a hippopotamus, but an elephant)

Flint:"Great team! Everyone is so smart, cunning, dexterous! Now you need to take a solemn OATH. But first you must write your pirate name on your hand. Children write their names on their hands. (it is necessary to provide everyone with pens)


Assistant:“And now we all take an OATH together”

“When joining the ranks of pirates and treasure hunters, I swear not to be a coward, not to lose heart, to help my comrades, to divide the found treasures according to honor and conscience, otherwise let me be thrown to the sharks.” Those who agree say their pirate name and say: “I swear!”

Flint:“Now we can all look for treasures together! But first we need to get a MAP! I know that the map is divided into two parts, and on the back of each half there is a CODE by which we find out where the TREASURE is. The code consists of 10 LETTERS that you must find by completing various tasks."

Assistant:“Let's split into two teams, so we can find the treasure faster. Each team needs to find 5 letters and then meet at the pine tree to read the CODE and look for TREASURES together.”

(We divide the children into teams and choose captains)

“Do you know that there are warm and cold currents in the seas and oceans? To reach our goal, we will swim, adhering to the warm current. When the map is close, the current will become very hot. Let's go!" (The game “hot and cold”. Using a rope, we united the pirates into one group, as if they were sitting in a boat. They had to learn to move all together in some direction, determining where it was “warmer”.)


Half of the Map was hidden in a bottle and hung on a tree.

Under the tree, the children also found an envelope with the next task.

Flint:“Now we have half the map!

And on the back is a table with numbers, under each number you need to write letters. BUT WHERE TO FIND THEM?

But where to go first? What's in the envelope? Mystery? Well, guess: There is water inside him, They don’t want to hang out with him, And all his girlfriends are Leeches and frogs! Overgrown with algae, Who is it? (Water)

Flint:“We need to find this Vodyanoy’s cave! Where are the water and rocks? Look for the letter among the stones! Let's go, miracle hunters! The children had to guess that Vodyanoy’s cave is the river bank. Among the stones it was necessary to find a card with LETTER No. 1 and a note with a new task.

Flint:“The new note contains a riddle: What kind of tree is this? Not simple as always, but magical and wonderful and Gives us three fruits: Do you want a sweet date? Golden banana? Why are you wrinkling your nose? Then take the coconut! (Palm)

Let's look at the map, it looks like it's time for us to go to Palm Island! Unprecedented fruits grow there.” (The island of palm trees was a tree on which inflated balloons were hung. The same game “hot and cold” helped the children find this tree.


The children pierced the balls with a spear (a stick with a skewer attached) and from there, to everyone’s joy, SERPENTINE AND CANDY. It is important to follow safety precautions here. They explained to the pirates that the task was carried out strictly one by one; Flint made sure that the spear did not harm anyone.

One of the balls contained LETTER No. 2 and the following task. The children refreshed themselves with sweets and rejoiced at the spoils.

Flint:“We got a new task!”

A puzzle needs to be solved.

The answer is BONE.

Flint: “What could this mean? What kind of bumps and where? What do you think?"

Children suggest looking for a Christmas tree or pine tree.

Flint:“I have never seen such miracle trees before! Go ahead, friends!

Under the pine tree lies a small pile of cones, among them LETTER No. 3 and a new task.

But the task is not simple - it is a blank sheet of paper.


Flint:“What kind of task is this? You can't see anything! What to do?"

Either the children themselves will guess to set fire to the sheet, or Flint himself will invite them to do this and see the task on the sheet. (needs a lighter)

Flint:“The inscription PARROT appears on the sheet”

Flint: “Well, now we’re looking for parrots!”

Toy parrots hang on a tree. Among them are LETTER No. 4 and a new task.


Task: Tell Flint who stole his favorite parrot! As a rule, the task baffles even adults, so help a little. You just need to turn the picture over and you will see... Indian This is the answer. The Indian stole the parrot!

Flint: “So, the clue is Indian! Where should we look for him? Let's remember what the Indian's house is called?

Reply WIGWAM

Flint:“Let's look for a WIGWAM! But we must be careful, on the way we may be waylaid by predators and some tribes of Indians who are still cannibals, that is, they eat people. We need to practice throwing so we can defend ourselves in time!”

We glued a small cardboard target to the tree using tape. You need to get into it with 3 m acorns. We give everyone 2-3 attempts, choose the most accurate, and give a small prize.

Children find an Indian's dwelling, the base is made of branches and the top is covered with a bag, inside of which the LETTER No. 5 is hidden. AND A NOTE that says: “Well done! You did a great job! Now forward to the treasures!”


Flint: "GO! We meet with the second team in a designated place! We are one step away from the treasure!”

The teams meet at a large tree stump.

Having connected the card, they read the CODE on the back side.

No. 1- C, No. 2- O, No. 3- C, No. 4-H, No. 5- A (PINE)

No. 7-P, No. 8-A, No. 9- U, No. 10-K (SPIDER).

Assistant:“But before you get to the treasured pine tree, there is a new obstacle on the way - a BIG WEB. You need to walk carefully so as not to wake up the spider!”

We stretch a clothesline between the trees at different heights so that it looks like a cobweb. We made the task more difficult and the children had to hold hands while going through the maze.

The children all run together to the pine tree, under it there is a chest on which lies a SPIDER.


There is a coded note under the spider. CIPHER. Let's decipher everything together!


Text of the note: “TREASURE IS BELOW, KEY ABOVE”

The children open the chest, expecting to see treasure, and there it is! A note!


Flint:“Where is the key?”

At the top of the tree we find a hanging ball of thread, cut it off and begin to unravel it. (need scissors)

“We’ll find the key! Hooray!"


“Here comes the TREASURE! YOU ARE GREAT! Here they are - your TREASURES"


“Our journey with you has come to an end. Let's get back to the ship and celebrate!"

“It was very interesting with you. And we say goodbye to you, new adventures and new treasures await us! We wish you to always be as brave, dexterous, smart and most importantly FRIENDLY! After all, YOU found your treasures so quickly only because you did everything together and together! GOOD LUCK! BYE!"

And a few more photos.




Quest for students of grades 5, 6, 7, 8 - a ready-made set of colorfully designed tasks, with the help of which teachers or parents can arrange an exciting team quest at school or at home for students in grades 5, 6, 7, 8 with a search for a hidden surprise; it is possible to divide the players into 2-3 teams.

All tasks are completely ready - you just need to select the most suitable ones based on keywords, print them out and arrange them in accordance with a well-thought-out search chain immediately before starting the game.

Ready-made scenarios for conducting quests. Detailed information can be viewed by clicking on the image of interest.

About the kit

  • This kit will help to congratulate schoolchildren in an interesting and original way both on the beginning of the school year on Knowledge Day on September 1, and on the end of their studies (at the last bell, at graduation), as well as conduct an exciting educational game for any occasion:) Give schoolchildren a fun, unforgettable adventure !
  • The quest provides a wide variety of universal places at school or at home where you can hide riddles and the surprise itself.
  • There is no imposed search chain; tasks can be hidden in any order, which is very convenient for the quest organizer.
  • It is not necessary to use all task options, you can do any number of stages (maximum 12 stages).
  • Interesting and varied tasks based on word games. Most assignments are related to certain school subjects. The riddles are not very complex, but not primitive either; they are more designed for ingenuity and intelligence than for any specific knowledge. The choice is wide, so you can definitely create a search chain to suit your taste!
  • The kit is intended for students of grades 5, 6, 7, 8, however, it may also be interesting for adults.

Using this kit you can organize a quest:

  • for two or three teams: each type of task is performed in several versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and intelligence of the players;
  • for one player or for one team of players: in this case, the game organizer will have a choice of the most convenient places in the forest to create a search chain; in each type of task, you need to choose the option with the most suitable keyword.

Set design

You can start the quest game in an original way using a special postcards. It's durable and takes just a few minutes to cook (details included), with the first clue in the middle; Postcard format - A4. When finished it looks like this:

completing assignments

Description of tasks

(key places where you can hide hints and surprises are indicated in brackets)

  1. Hint “Encrypted Proverbs” ( magazine,flower,kettle). A fun task for associative thinking. You need to guess which famous proverbs of the Russian language are encrypted with pictures.
  2. Hint "Literary work" ( battery,newspaper,umbrella,backpack). A difficult task for intelligence: you need to cut out 9 squares with letters and fold them into one large square so that you can read the title of a literary work.
  3. Hint: Math Terms ( pantry,dining room,bedside table). An excellent task for ingenuity, entertaining puzzles.
  4. Hint “Symbols of the countries of the world” ( painting,ladder,plant ). An interesting erudition task.
  5. Hint “Botanical fillword” ( vase,closet,plastic bag,door,lamp,desk). A good task that requires players to be focused and collected.
  6. Hint "Zoological cipher" ( camera,fridge,pot,envelope,presenter, piano,Assembly Hall,lobby ). First, you need to decipher the letters using the key, and then make a word from them.
  7. Hint "History of the Ancient World" (diary,textbook,hanger ). An interesting quiz in the form of a test.
  8. English language tips ( window, table, chair), "German" (table chair). Riddles about animals.
  9. Clue "Color confusion" (curtain,computer,TV ). An entertaining task for making anagrams, you need to restore the mixed up names of colors.
  10. Hint "Musical Instruments" ( mirror, tobox,plate,gym ). Players will not only need to find the key to a tricky code, but also remember the names of musical instruments.
  11. Hint "Sports" ( corridor,notebook,telephone ). Using pictures and just one suggested letter, solve the crossword puzzle .
  12. Hint "Puzzle" (globe,calculator,microscope,stand for pens and pencils,briefcase,Frame,watch). A simple but entertaining task: you need to put together a puzzle and, from the reconstructed picture, find out the place where the next clue is located.
  • postcard to start the quest
  • Recommendations for preparing and conducting the quest + handy sign for creating a search chain
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)

The kit is offered in electronic form - you need to print everything you need yourself on a color printer(the card and assignments look great on regular office paper).

Set format: tasks and answers - 97 pages, instructions - 4 pages (pdf files), postcard for starting the quest (jpg file)

After clicking the button, you will be taken to the Robo.market cart

Payment is made through the payment system Robo cash via a secure protocol. You can choose any convenient payment method.

Within an hour after successful payment, 2 letters from Robo.market will be sent to your email address: one of them with a check confirming the payment made, another letter with the theme“Order on Robo.market #N for the amount of N rubles. paid Congratulations on your successful purchase!” — It contains a link to download materials.

Please enter your email address without errors!

Quest parties for teenagers are a fresh and exciting idea. They teach children and youth to spend their free time interestingly and actively. Among the wide variety of quest scenarios, you are sure to find those that are suitable for your child in terms of age, theme and location. Professional animators will also be able to help you organize them.

Quest parties are popular among children of all ages. They give participants the opportunity to feel like heroes of their favorite stories from books and cartoons, and practice their intelligence, dexterity, accuracy and other qualities.

The quests are so fascinating that even adults will be happy to get involved in this whirlpool of emotions.

From the article you will learn how to properly prepare and conduct a quest for a teenager’s birthday, and also supplement your piggy bank with interesting scenarios and quest ideas.

Features and benefits of quests

A quest is an interactive entertainment during which players complete a series of logical tasks interconnected in order to reach the final goal.

The finish must be attractive to participants in order to act as a strong motivating factor.

In birthday quests, the birthday boy and his friends are looking for the main gift or birthday cake, but all participants should receive incentive prizes for their diligence and teamwork in passing the tests.

There is a huge variety of quests for teenagers. All events can be combined into several groups according to one or another criteria:

  • at the venue
    apartment, cafe, quest room, open space, etc.;
  • by number of participants
    games can be designed for one, two or three people, and even for entire teams;
  • by topic
    detective, historical, spy, scientific and other types of games;
  • by content
    depending on the purpose of the quest: find a way out of the room, find a gift, save a character, investigate a crime, etc.;
  • by linearity
    single-level tasks with a single solution option or multi-level puzzles with different approaches.

Quests for children and teenagers not only perform an entertainment function, but also are responsible for the development and education of youth. Let's list the advantages of this type of party:

  • a universal form of celebration for any age - both children and adults enjoy participating in the game;
  • give the child the right vector for relaxation (active pastime with exercise for the mind is clearly more beneficial than playing on a computer or tablet);
  • teach children teamwork and promote team unity;
  • enable each child to feel their importance and benefit in achieving a common goal;
  • give bright emotions and unforgettable sensations;
  • help children and adolescents discover their potential, demonstrate leadership and other qualities;
  • family quests help children and parents get closer, this is especially true for teenagers whose interests lie outside of home and family.

We invite an event agency to the holiday

In order not to “rack your brains” over preparing a quest for teenagers, you can contact an agency organizing holidays. Professional animators will offer interesting quests for teenagers with a colorful costume show, an interesting plot and rich props.

As a rule, event agencies have ready-made quests for teenagers, but specialists can adapt the quest to suit your child’s hobbies and age characteristics, or even write an individual script. If animators conduct an away quest for teenagers on your territory, they must study it in advance and discuss all the details about the design and content of the game.

Even if you don’t need to tell the organizers any information, you need to meet with the future host of the celebration in advance. From the conversation it will become clear how a person relates to children, whether he understands child psychology, whether he knows how to find an approach to each child - this is what a good animator should be like. From reviews, photographs and videos you can see the quality of his acting and ability to captivate the participants.

Choosing a game venue

Choosing the territory for the quest is the first task in preparing the holiday.

Quests for children can be held both indoors and outdoors. It is important to compare the theme of the quest game scenario for teenagers with the location where it is held. For example, if you have planned the “Parallel Worlds” quest, then you will need a lot of space for the event - it includes several tents depicting different eras.

Most often, away quests for children's parties are held in cafes, at home and outdoors. You can organize a party indoors with magical or pirate touches - something in the spirit of “Harry Potter”, “The Lord of the Rings” or “Pirates of the Caribbean”. In open areas there is room to expand, so tasks for outdoor quests for teenagers should not only be intellectual, but also involve tests of dexterity, strength, speed, and endurance.

The choice of game territory also depends on the number of participants. It is unlikely that in a small apartment you can organize an exciting quest for a team of teenagers of 7-8 people. To find clues, you need to overcome obstacles, look for the right thing in several places and not bump into other clues. Please note that the number of stops for a quality quest is at least 6, so choose a spacious room with unexpected hiding places.


If you arrange all the varieties of territory from smaller to larger area, you get the following picture:

  • Apartment
    for small quests with intellectual riddles and puzzles. The optimal number of participants is 1-4.
  • Cafe
    has more space and possibilities for decorations. Bright themed shows are appropriate here, often organized with the help of professional animators.
  • Open area
    Suitable for a large company or several competing teams. Scenarios for interesting quests in nature for teenagers should contain many dynamic tasks using space (for example, holding relay races or competitions for accuracy).

Universal competitions for quests

Any quest is interesting due to its moderately complex, unusual and funny challenges that need to be completed to get a hint and advance to the next level of the game. All quest tasks for teenagers are divided into three types:

  • Puzzles
    solving puzzles, crosswords, charades, anagrams, passing labyrinths, etc.
  • Using props
    reveal invisible ink, open a lock or box, etc.
  • Active actions
    assemble an artifact from parts, collect ingredients for a potion, overcome a physical obstacle, etc.


Below are examples of what kind of “shell” you can hide hints in and how to get them out of there:

  • make up a clue word from cut or scattered letters;
  • assemble a puzzle (picture or map);
  • solve a rebus or charade (the answer will be a key word);
  • decipher a coded word or message (a decoder diagram is attached to the task, where each letter is assigned a specific icon);
  • write a word or text with a candle (the inscription will appear on the painted sheet);
  • complete a logical chain of words;
  • choose an extra word from the group of suggested ones (it will be a hint);
  • solve riddles (the riddles will be the necessary keys);
  • solve a crossword puzzle in which the highlighted word is a clue;
  • decipher popular expressions or sayings;
  • hide a hint in one of the camera frames, send it by email or SMS;
  • find a way out through the maze to the desired key item.

Adapt and supplement the tasks depending on the level of complexity and theme of the quest scenario for teenagers. They should be decorated brightly and attractively for children.

Scenario of the quest “Cave of the Three Parrots”

This event is ideal for holding in a country house or other open area. The quest is a series of obstacles and tests that must be overcome in order to get to the main prize - a treasure in the cave of three parrots. The presenter is in the image of an experienced traveler or ship captain, the participants make up themselves as Papuans. The game will captivate both children 9-10 years old and older children. To organize this quest for teenagers in nature, you will need the following props:

  • materials for face painting;
  • a bottle with an encrypted letter;
  • pictures of three parrots;
  • 15-20 balloons filled with water;
  • long rope for web;
  • utensils for a noise orchestra (buckets, bowls, spoons, pots, etc.);
  • 10-15 plastic water bottles;
  • a homemade target made of plywood or cardboard, several sticks as a spear;
  • disposable plates;
  • paints, brushes;
  • clothespins;
  • plastic and cardboard cups;
  • empty bottle;
  • materials for amulets (cones, stones, pasta of various shapes, sticks, etc.);
  • parts of a cut card;
  • chest with treasure - gifts for all participants.


The sequence of stages of the quest is as follows:

  • Reading a letter from a corked bottle
    the message is encrypted, the key to the cipher is attached to the letter.
  • Relay race “Collecting coconuts”
    balloons with water.
  • Walking through the web
    the task is to pass through a rope stretched in different positions between the trees, trying not to get caught in it.
  • Rite of the Noise Orchestra
    the goal is to create a certain rhythmic pattern and, walking in a circle, play a melody.
  • Walking the trail
    arrange plastic bottles of water in a zigzag pattern and run between them in a “serpentine” pattern.
  • Javelin-throwing
    the task is to hit the target with a “spear” from a certain distance;
  • Sacrifice
    paint funny faces on plastic plates and place them on a rope using clothespins;
  • Transfusion of “living” water
    The task is to pour water in a chain using cups from the first player to the last and pour it into a bottle with a narrow neck.
  • Construction of the fortress
    build the highest possible strength from cardboard cups.
  • Obstacle - rock
    The goal is to “break” a rock made of plastic water bottles with balloons filled with water.
  • Gifts for Papuans
    making amulets from improvised means - pebbles, pasta, sticks, cones, painting and painting them.
  • Card recovery
    The Papuans, in gratitude, leave the players pieces of the map, after collecting which the children find the cave of the three parrots, where the treasure is hidden.
  • Final part
    presentation of gifts, completion of the game.

Invitation cards for such an exciting event can be prepared in the form of an ancient message, which can be “aged” using tea leaves or coffee grounds. For greater effect, you can singe the edges of the letter.

Organization of a pirate quest

This themed party is one of the quests for teenagers at home. The presenter can transform into a ship captain or a famous pirate (for example, Jack Sparrow). The pirate theme captivates both children and older children, so this game is suitable for participants of any age (you just need to choose the optimal difficulty of the tasks). According to the scenario, the feast smoothly flows into a game when the organizer, having poured rum or ale for all the “pirates”, discovers a note glued to the bottle...

Before the game you should prepare the following props:

  • invitation letter with a map of Sladoland island (apartment diagram);
  • sails made of thin fabric attached to a long stick, a fan (to simulate the movement of a ship in the wind), a video of the movement of a ship on the open sea;
  • a tied bundle with riddles;
  • a note with a task and a picture of a banana (for the bathroom);
  • rope, bananas, boxes with pirate marks inside (on each mark there is a letter from the keyword);
  • 10 pictures of bats, bag (for the Cave);
  • palm tree drawing;
  • balls with keyword letters, basket (for Jungle).
  • task note, skittles (for Sleepy Hollow);
  • paper snowflake;
  • treasures in the form of sweets.


The quest scenario includes the following stages:

  • Getting to know the letter from the leader of the pirates of the Caribbean
    an invitation to a game, the goal of which is to find treasures on the island of Sweetland.
  • Folding map pieces to get all waypoints
    it is attached to the letter. The first station is indicated by the number “1”, all subsequent ones are recognized from the keys.
  • Stop at the Valley of Wisdom
    desk. Guessing riddles on a marine theme (the bundle with riddles is hidden in the depths of the table).
  • Stop at Coral Bay
    In bathroom. The task is to name at least 30 words related to the sea and pirate life (players find this task on a note attached in the bathroom). After its successful completion, the presenter asks you to find the key where to go next (there is a picture of a banana stuck in the bathroom).
  • Stop at Banana Grove
    kitchen. The task is to cut pirate marks from the rope and use the letters on them to form a keyword - the place of further travel.
  • Stop at the Cave
    corridor. The task is to find 10 bats and put them in a bag, then the entrance to the cave (closet) will open, where there is a clue - a drawing of a palm tree.
  • Stop in the Jungle
    window sill with indoor plants. The task is to throw coconuts (balls) into the basket, then form a clue word from the letters of the balls - the next point on the route.
  • Stop at Sleepy Hollow
    sofa. The players find a note saying that everyone is falling asleep here. The participants' task is to walk with their eyes closed from one end of the sofa to the other without touching the placed pins. After passing the test, there is a clue hidden behind the sofa - a snowflake.
  • Stop at the glacier
    fridge. The task is to collect a key word from letters on magnets that indicates treasures (these will be candies and a cake, which can be seen when you open the refrigerator).
  • End of the quest
    gala feast with the main prize.

When organizing a pirate party, you must follow the dress code. Provide bandanas or dark scarves, homemade vests with fringes (they can be cut from black film and bags), and patches over one eye for young pirates. In the invitation to the party, you need to specify the requirements for the pirate image and assign a “fine” for the complete absence of any pirate marks. The final sweet prize should also be decorated in a themed style: the cake can be decorated with an image of the Jolly Roger, and next to it you can place a “box of gold” - chocolate coins in foil.

A good quest for teenagers can be organized anywhere - at home, in a cafe or outdoors. Interesting tasks, non-standard ideas, unexpected hiding places with clues, cool plot twists and bright thematic decorations with props - if you take these conditions into account, the quest will cause a flurry of delight among the birthday boy and his friends.

Conducting a quest for teenagers: video

An exciting quest is a great way to spend time for teenagers. In today's video review, two videos are provided - in the first you can get acquainted with the quest "The Magic of Spring", and in the second - "Tourist Rally".

Outdoor quest for children - a ready-made original kit (the idea and its implementation belongs exclusively to the site), containing a large set of colorfully designed tasks with which you can arrange for children on the street (in the courtyard of a private house or cottage, in a country house, in a village or in a city park) an exciting team quest with a search for a hidden surprise. Give your children a fun, unforgettable adventure!

All tasks are completely ready - you just need to select the most suitable ones based on keywords, print them out and arrange them in accordance with a well-thought-out search chain immediately before starting the game.

Ready-made scenarios for conducting quests. Detailed information can be viewed by clicking on the image of interest.

About the kit

  • A wide variety of places on the street (in the courtyard of a private house or cottage, in a country house, in a village or in a city park) where you can hide riddles and the surprise itself.
  • Ready-made interesting clues will help you conduct an exciting quest. The tasks are based on word games (including anagram words with letters rearranged, phraseological units encrypted with pictures).
  • There is no imposed search chain, you can arrange tasks in any order and complete any number of stages (maximum 12 stages).
  • The kit is intendedfor children 8-13 years old.

Team quest game

Using the kit " Quest for children on the street" you can conduct a quest for two or even three teams. Each task is completed in several versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and intelligence of the players. And those who are planning a game for one person or one team will have a choice of the most convenient places to create a search chain.

Set design

You can start the quest game in an original way using a special postcards. It's durable and takes just a few minutes to cook (details included), with the first clue in the middle; Postcard format - A4. When finished it looks like this:

completing assignments

Description of tasks

(key places where you can hide hints and surprises are indicated in brackets)

  1. Hint "Seven-flowered flower" ( bottle, porch,bench, plate). A fun challenge for quick thinking.
  2. Hint "Solar Cipher" (b haggard, greenhouse,well,gazebo, stairs,camera). A beautiful solar cipher. First, you need to decipher the letters using the key, and then make a word from them.
  3. Hint "Spot the Differences"(package, bag). A fun task where you need to find the differences in two seemingly identical pictures.
  4. Hint "Vitamin" (To amen, barbecue, coal, cap, pocket). We need to find the key to a cunning cipher.
  5. Hiking hint ( pan, gate, napkins). Not a very simple task: using pictures and just two suggested letters to solve a crossword puzzle .
  6. Hint “Extra letters”(V Oh yeah, bucket,barrel,firewood). A task for attentiveness and concentration.
  7. Hint "Puzzle" (spruce, flower, cart,watering can,bed,fence,sandbox,children's slide,swing,bench,lamp post). A simple but entertaining task: you need to put together a puzzle and, from the reconstructed picture, find out the place where the next clue is located.
  8. Hint "In the world of insects"(handkerchief,newspaper,car). Originally designed task for making anagrams.
  9. "Encrypted text" tooltip ( birch,garage,brick, grass). There are 4 encrypted phrase options to choose from.
  10. Hint “Encrypted phraseological units” ( bush,stump,bread). A fascinating task for imaginative thinking.
  11. Hint “Funny comparisons” ( log,tree,mug). A fun task for ingenuity.
  12. Hint "Multiplication tables" (envelope, notepad,green balloon,red balloon). An interesting logic task.
  • postcard to start the quest
  • Recommendations for preparing and conducting the quest + handy sign for creating a search chain
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)

The kit is offered in electronic form - you need to print everything you need yourself on a color printer(the card and assignments look great on regular office paper).

Set format: tasks and answers - 86 pages, instructions - 5 pages (pdf files), postcard for starting the quest (jpg file)

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State educational institution

secondary vocational education

Agricultural College

Quest

"Room of Mysteries"

2015

Content

Introduction 3

Scenario of the quest “Room of Mysteries” 5

Applications 10

Appendix A.11

Appendix B13

Appendix B14

Appendix D17

Appendix D20

Appendix E21

Appendix G.22

Introduction

Since 2007, the state professional educational institution “Prokopyevsk Agrarian College” has had a student scientific society (SSC) “Stimul”, which unites creative, initiative students of all courses and specialties who want to engage in educational research, scientific research and project activities. The official governing body of the SSS is the Council, which consists of up to 15 students who coordinate the activities of the student scientific society. Every year the composition of the Council is updated, graduates leave, junior students are added.

Active Schools are held annually for members of the SNO Council, which help children get involved in research and design activities and contribute to the formation of a unified team of like-minded people. Aktiva schools take place in various organizational forms. In the 2015-16 academic year, the SSS Council was updated by 85%. The Aktiva School program is presented in Appendix A.

This development presents the scenario of the quest “Room of Mysteries”, which was carried out at the 1st stage within the framework of the School of Activities of the student scientific society “Stimul”.

Objectives of the quest for leaders of research and development work:

    Analyze the activities of students in a non-standard situation

    Identify the leaders of the SNO Council

    Form a team of like-minded people

Quest objectives for members of the SSS Council:

    Overcome various tests presented in the form of creative, intellectual tasks, instructions, encryption, etc.

    Collect the maximum number of keys (5) to exchange them for hints for finding the treasured manuscript

    Using electronic resources, find the phone number of a teacher who will open a closed room.

Generated general competencies:

OK 2. Organize your own activities, choose standard methods and methods for performing the presented tasks, evaluate their effectiveness and quality.

OK 3. Make decisions in standard and non-standard situations and take responsibility for them.

OK 4. Search and use the information necessary to effectively complete the presented tasks.

OK 5. Master information culture, analyze and evaluate information using information and communication technologies.

OK 6. Work in a team and team, communicate effectively with colleagues and management.

OK 7. Take responsibility for the work of team members (subordinates), the result of completing tasks.

Maximum quest completion: 1 hour

Quest participants: 15 students, members of the SSS Council

Quest leaders: Chernykh I.A. , Vasilenko A.A., Mironenko G.V., Chereneva T.V.

Venue: methodological office, consisting of two rooms.

Scenario of the quest “Room of Mysteries”

After the acquaintance training, which was conducted by educational psychologist Zarbidis I.P., a coffee break was organized for participants of the Aktiva School. The teachers are changing clothes at this moment. Chernykh I.A. – the head of the Aktiva School, represents the role of the Master, she is wearing a black confederate; Mironenko G.V., Vasilenko A.A. perform the role of Tutors, they wear white Confederate uniforms.

Chereneva T.V., one of the leaders of research and development work in the SSS, leaves the room. A loud knock is heard on the door and she locks the door from the outside. The Master and Tutors come out.

Master: Dear friends, today you have become hostages of a room of riddles, in order to get out of here you will have to go through a series of strength tests, for this you should work as a close-knit team and a friendly team. During the process, you must follow step-by-step instructions and tasks to collect the maximum number of keys (there are 5 of them). All keys are exchanged for hints from the treasured manuscript, which will tell you how to find a way out of this room. Today the eldest here is I, the Master. With me are my assistants, your Tutors - Anna Anatolyevna and Galina Vasilievna.

Friends! I invite Vyacheslav, Maxim and Danila to come to me. These three wonderful guys will become your captains for today. Now we’ll find out who gets into which team. I ask all quest participants to come to me and choose any figure from those offered. The captains also choose a figure from three possible ones and begin to assemble their team. As a result of adding the figures, you should get a picture with the name of the team (Appendix B.)

Participants collect pictures and teams are formed.

Task 1. Encryption

The captains receive envelopes with a rebus, solve it and find instructions for action, according to the encryption (Appendix B.)

    Instructions in the second cabinet from the window on the second shelf in the center

    Instructions in the first cabinet from the window on the top shelf on the left

    Instructions in the middle cabinet on the bottom shelf in a book

Task 2. Search for an unknown object

The team distributes roles and acts according to the instructions (Appendix D), which were found as a result of completing the first task. The search should lead to finding a bonus, which is exchanged with the Master for the first key.

Master: So, you have completed two tasks and have one treasured key each. Now you have to pass tests of an intellectual nature. Each team must answer two questions. Thinking time is no more than 20 seconds. The correct answer to the question gives you the right to the key.

Task 3. Intellectual competition

The master asks questions to each team in turn, so in total there are two questions per team.

    In order not to lose it, it must be demonstrated, and in order to possess it, it must be nurtured and never lost ⃰ (character )

    Courageous, alive, flying. Secret or administrative. On earth they recognize a sailor by it *(gait )

    Tall, domineering, short, timid. In his declining years he may change, Out of fear we may lose him *(voice )

    When we lose her, We don’t know anything else, But as soon as we find her, you become who you were ⃰ (memory )

    Some people go crazy about it. It blooms and fades. And others prefer happiness to her. Although it is in her that they look for salvation *(beauty )

    The wind sways and excites him. Everything he sees he devours, but if he is not pacified, then this is the end. ⃰ (fire)

For each correct answer a key is given.

Master: Dear friends, you have passed part of the test in the intellectual competition, and now you have to solve a puzzle task. If you solve it correctly, you will receive the fourth treasured key. Each team selects a puzzle task by random selection and solves it (Appendix D.)

Parking

Salty breakfast

Seven sisters

Master: You have shown your searching, intellectual abilities, the time has come to show yourself creatively - in a word, transform into a fairy-tale hero. Each team receives the task of pantomiming one of the proposed children's fairy tales. However, not only children, but also adults love fairy tales. Your task is to show a well-known fairy tale in a modern way, but in such a way that others will fully understand and name it. If you successfully complete the task, you will receive another key. Each team has 20 minutes to prepare. Fairy tales:

"Little Red Riding Hood", "Kolobok", "Puss in Boots"

Before the fairy tales show . The master warns: The tale must be viewed from beginning to end without naming it, after the artists bow to the audience. Let's call her. If the fairy tale was identified correctly and the audience liked it, we know this by applause, then the team receives the last key.

Master: Dear friends! The crucial moment comes, all teams are ready to search for the treasured manuscript. Each team earned clues. Now the captains will come up to me and, in exchange for the keys, they will receive a hint to find their part of the manuscript.

Once all three parts of the manuscript are found, you will need to put them together, read the contents and act according to the instructions.

Happy searching!

Hints for the "Cat Scientist" team

Ficus

Room with a clock

Pets

Folder for papers

My own game

Hints for the "Scientific Owl" team

Room with a painting

Door-window

TV

Communication device

Gray cover

Hints for the “Wise Fox” team

Room with three windows

Cup

Corner

Box

Painting

The teams are looking for parts of the treasured manuscript that are hidden in the office. Hints serve as guidelines. After the teams have collected the three parts of the manuscript, they must put them together, read the message (Appendix E.) and do what it says.

This task is completed jointly. For this purpose, a computer with Internet access is used. Students should open the main page of the Agricultural College website, open the tab “college life ", then the tab "students ", Further "student scientific society ", Further "website of Chernykh I.A. .

On the personal website of Chernykh I.A. you need to open the “miscellaneous” tab and then “October 1, 2015 ", download the link (text of the link in Appendix Zh.) and call the specified number with the words “Dear Tatyana Vitalievna, open the door for us.”

The quest “Room of Mysteries” was held on October 1, 2015 (photo report is presented in the programMicrosoftPowerPointas Appendix I.)

APPLICATIONS

Appendix A.

PROGRAM

Aktiva Schools

Council of the student scientific society "Stimul"

The date of the: October 1, 2015

Location: State Educational Institution of Secondary Professional Education Agrarian College, lecture room, audience 26, methodological room

Head of the asset school: Chernykh I.A.

Educational psychologist: Zarbidis I.P.

Teacher participants: Vasilenko A.A., Mironenko G.V., Chereneva T.V.

Student participants: Agalakova Alina 313 gr.

Kokovikhin Danila 113.1 gr.

Vasilyeva Anna 214 gr.

Ganzharova Anastasia 214 gr.

Tsyplakova Ekaterina 214 gr.

Tolstobrova Julia 414 gr.

Zavalishina Ksenia 414 gr.

Kessler Sofia 314 gr.

Tumanova Anastasia 514 gr.

Ageeva Maria 514 gr.

Yurtaev Vyacheslav 114.2 gr.

Galdaev Maxim 114.2 gr.

Maksimov Alexey 114.2 gr.

Vinokurova Ksenia 213 gr.

Polevkina Anna 213 gr.

Purpose:

Development and popularization of the student scientific movement in college

Tasks:

    Create conditions for the formation of student self-government with each other and the heads of research and development work

    Introduce project activities and quest technologies

    Develop a unified strategy for the activities of the SSS for the academic year

Event plan

p/p

Stage and type of activity

Time frame

Location

STAGE 1

1.1

Dating training

8.30-9.30

Methodical

cabinet

1.2

Coffee break

9.30-9.45

Methodical

cabinet

1.3

Quest “Room of Mysteries”

9.45-10.45

Methodical

Cabinet

STAGE 2

2.1

Competition for the best name and motto of the SNO

10.50-11.30

Lecture room

2.2

Presentation of implemented projects of SSS students

11.30-11.50

Lecture room

2.3

Public speaking training

11.50-12.20

Lecture room

2.4

DINNER

12.20-12.50

dining room

STAGE 3

3.1

Webquest “College anniversary through the eyes of a student”

13.00-15.00

Audiences 26, 25, 27

3.2

Tea break

15.00-15.15

Methodical

cabinet

3.3.

Presentation of student projects

“College anniversary through the eyes of students”

15.15-15.45

Lecture room

STAGE 4

4.1

Watching the video “SNO Council” and individual work with questionnaires

15.45-16.00

Lecture room

4.2

Discussion of a unified strategy for the activities of SSS

16.00-16.10

Lecture room

4.2

Final training (reflection)

16.10-16.30

Lecture room

4.3

Analysis and discussion of the event among teachers of quest participants

16.30-17.00

Methodical

cabinet

Appendix B

Wise Fox

Pictures with names for dividing into teams
"CAT SCIENTISTS Y" »

"SCIENTIFIC OWL"

Appendix B (1)


Appendix B (2)

P

Appendix B(3)

Appendix D

Instructions for commands

Instructions for action:

1. Stand at the edge of the middle cabinet in a large room, facing the TV (next to the tea table).

Reader reads out instructions to seeker

3. Take eight big steps forward, stop.

4. Turn to face the window. Take three steps forward.

5. There is a rotating structure in front of you, examine it with your hands and name what it is

6. That's right, this is a chair, sit in it

7.Place your right hand down under the seat

8. Find a round object, grab it and tear it away from the chair

untie the eyes of the seeker

Instructions for action:

Distribute roles within the team: 1 participant seeker, 1 participant reader, 2 observers, 1 recipient.

Your task is to find an object that is somewhat similar in function to a famous Russian souvenir. He is in this room. To detect it, you must strictly follow the instructions.

Reader reads out instructions to seeker

1.Stand at the front door facing the window

Reader reads instructions to observers

2.Blindfold the seeker and control his actions throughout the search

Reader reads out instructions to seeker

3. Take a step forward, stop.

4. Turn 90 degrees to the right. Take four steps forward. Stop.

5. Turn 90 degrees to the left.

6. Take three steps forward. Stop.

7. Bend over and open the cabinet door with your right hand (on the right)

8. Feel the box and the round object in it, take it out

The reader reads out the instructions for observers - untie the eyes of the seeker

9. Give the item to the recipient

The reader reads the instructions to the recipient

10.Open the item, get the bonus, you must exchange this bonus with the Master for the key.

It will be useful to us to find the manuscript

Instructions for action:

Distribute roles within the team: 1 participant seeker, 1 participant reader, 2 observers, 1 recipient.

Your task is to find an object that is somewhat similar in function to a famous Russian souvenir. He is in this room. To detect it, you must strictly follow the instructions.

Reader reads out instructions to seeker

1. Stand at the window opening between the first and second windows of a large room opposite the door

Reader reads instructions to observers

2.Blindfold the seeker and control his actions throughout the search

Reader reads out instructions to seeker

3. Take five steps forward. Stop. Turn 90 degrees to the right.

4. Take four steps forward. Stop.

5 Turn 90 degrees to the left

6.Take a big step. Stop

7. Find a chair in front of you and sit in it.

8. Lower your right hand down and remove a round object from under the chair cushion.

The reader reads out the instructions for observers - untie the eyes of the seeker

9. Give the item to the recipient

The reader reads the instructions to the recipient

10.Open the item, get the bonus, you must exchange this bonus with the Master for the key.

It will be useful to us to find the manuscript

Appendix D

Puzzles

    What parking number is hidden under the car:

Answer: Turn page number 87

2. Breakfast preparations were in full swing in the pioneer camp dining room. The guys from the second squad decided to play a joke on the others. They made their way into the dining room and threw 4 packs of salt into a huge saucepan. The children of the 4th detachment did not sleep either. They also sneaked into the dining room and threw 6 packs of salt into the pan. As luck would have it, a similar idea came to the minds of the guys from the 10th squad. They collected all the remaining salt in the dining room and also threw it into the pan. When it was time for breakfast, it turned out that the breakfast was under-salted, and there was no salt in the dining room.

What dish was served for breakfast at camp?

Answer: boiled eggs

3. Seven sisters are at the dacha, where each is busy with some kind of business:
first sister - reading a book

second sister - cooks food

third sister - plays chess

fourth sister - crossword puzzle

fifth sister - does the laundry

sixth sister - takes care of plants

What does the seventh sister do?

Answer: plays chess

Appendix E

Text of the treasured manuscript

Dear friends!!!

This manuscript has reached you, which means you are almost there.

Your direct task is to find a series of numbers that will help you get out of this room today.

To do this, you will need miracle technology without which humanity today cannot exist. Luckily, there are two such inventions in this room. It is better to use what is located in a small room. Approaching it, find a site well known to all of you. There is a tab in its menu that reflects the activities of one decent organization. Having opened it, you will find an appeal to your loved ones. Next, select a tab consisting of three words, two of which are adjectives. This tab will show you the last name of the person who is among us today. Just a mouse click and you will be taken to a page called “Information lesson”. In the fifth tab at the top with a down arrow, you will find today’s date “October 1”, and then proceed according to the instructions.

Good job!!!

Appendix G.

Dear friends!

You showed your resourcefulness and ingenuity, and most importantly, you acted together and amicably.

In front of youtreasured number

8-908-943-71-71

Call it and contact the owner of the number with the words

“Dear Tatyana Vitalievna,

open the door for us!”